![]() Logo: The current " sunflowers" logo written in blue font fades in. Downloading smackw32.dll is no longer needed - the intro and credits are playing just fine. The next table shows what new buildings can be constructed at each level (the information is the same as in the previous table).The dot above the right side has six arcs over it, which resembles a sun.Īvailability: Seen on Anno 1701/1701 A.D. ![]() ![]() ^^ = Treasures, Monsters & Pirates Expansion only.At 3000 Aristocrats another 4 appear, at 5000 further parts appear allowing up to 200 sections to be built in total. ** = With 1000 Aristocrats and 1900+ total population, 4 palace extensions are available.With the Treasures, Monsters & Pirates Expansion individual warehouse or Main Market types can be built as required. 2 indicates Settler level, 3 is for Citizen or higher. * = Main Market/Warehouse 1 is that built when the colony has Pioneer level civilisation (or no population at all).All fields (including forest) cost 5 coins per square to plant.For details of research requirements, please see the Research Trees in a later appendix. In some cases the building’s service area has no discernable in-game meaning. Service areas are included for all buildings, shown as the number of squares radius from the edge of the building: This figure may vary by 1, because buildings do not create perfect circles. In the following table, operating costs are expressed as Active/Passive. House upgrade cannot occur if materials are not available: Materials to Upgrade Houses Upgrade ![]() The table below shows the materials required to upgrade houses. Then they don’t downgrade, they fall down like Aristocrats houses do”: LadyH notes: “Merchant houses can fall down when plague is coming and there is no doctor nearby. Except in the case of Aristocrats, where it will simply collapse. If it declines to the maximum level of the previous house type, the house will downgrade. If the residents become dissatisfied the number will decline. Upon upgrading, population will slowly rise until the house is full. Maximum population per house is as follows. The same is true for Merchants – ideally both Silk Cloth and Lamp Oil should be supplied, however Salt may be substituted for either Silk Cloth or Lamp Oil, so long as everything else Merchants require is available. However Salt can be supplied instead of either Spice or Tobacco, and the population will upgrade. For example, Settlers will upgrade to Citizens if both Tobacco and Spices are supplied (in addition to the relevant facilities). However Salt can be substituted for certain other goods.
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