So, it feels right to declare that Desperate Rebellion is going to be the last supplement I make for a while, unless I recognize a fair amount of potential content worthy of an entire new supplement (that nobody else seems to be taking care of). You have to remind yourself that creating for the sake of creating, filling for the sake of looking well-rounded, isn't a wise use of the sand in your hourglass. I really- and I mean, REALLY- thought about building a block for the Buick from Rogue Squadron, but in moments like those, you find yourself increasingly aware that it's time to stop. I knew that there was most definitely content I wanted to see- things I wanted to realize within both the game and the community that hadn't been done yet, and compelling features I'd read in D&D Stat blocks that hadn't yet been translated into SW5e- but the push to fill content without being absolutely inspired by it became apparent. I've considered adding more, but decided to stop for now given that I want to be sure that the content I'm releasing is worth its production time. It's an overwhelmingly-positive sensation, and one you want to experience again I decided a week ago today that I wanted to make another supplement, and this is the result: four days' worth of work. It's an absolute game-changer, knowing you can make something you're proud of that thousands of people can immediately access, vocally enjoy, and find value in your efforts. And then, following the series of events that got me involved with SW5e, I released my first public supplement. Missed sessions, abrupt campaign disbandings, and false-starts had all taken their toll: an unexpected series of denials for that desired endorphin high. There is a certain creative high you experience when you finish a project, share it with other people, and find it well-received. I've been generating content since 2017 for a D&D 5e worldsetting I'd been writing-surpassing upwards of 3500 pages of content- but all of that practice had been private, its fruits shared only with the people who played in that worldsetting. You can imagine my absolute delight in receiving responses of gleeful approval and interest in my work, a welcomed dollop of validation (especially given the nature of the last 12 months). I changed it a lot but this is the one that sticks in the player's minds.When I was in the final stages of completing Imperial Forces' initial release version only a couple months ago, I was experiencing some conflicting emotions: pride in my work (as I'm always happy with the things I make, but doubly so with the things I finish), and trepidation as I had felt some amount of resistance I mistook as gatekeeping when I first started posting to the reddit. The completely one-sided victory didn't feel like an anti-climax but the reward for a job well done.Īlso kudos for Jewel of Yavin, for the restrained way it dealt with canon characters, and the very different feel of running a Star Wars heist. ![]() So much so it ended up being a total kerbstomp - but it was a kerbstomp because they'd prepared so well. The Onderon one was excellent, really let the PCs get involved and make a difference in planning that battle. ![]() Region: Nexus of Power - there was enough here for me to make a galaxy-spanning, multiple player-group quest looking for Jedi artefacts.Īdventure: I really liked downloadable content for the Beginners games. But I'll have to go with the first one, Enter the Unknown, for giving us Chiss and badly-needed upgrades to the substandard Explorer career. It's not that I dislike AoR, but that was the default setting for most other SW games, which we've done so many times before.Ĭareer: Tough choice. Extra bonus points for 'dark side' being a perfectly valid option, and a self-discovery/exploration setting where the players are not suffocating under the burdens of being Sith/Jedi. F&D gets bonus points for balancing the Space Wizards with the muggles, while still somehow making the Force amazingly kickass EoE really felt like a refreshing and new take on the SW universe, and it made me love the system.
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